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Notes on DMing on Roll20

Making Tokens

I use RPTools’ TokenTool (specifically version b27) to create (N)PC tokens from the character’s portrait. The tool is fairly simple:

  1. Extract the zip file and double-click on ‘tokentool-1.0.b27.jar’
    • After a moment, the tool’s window will launch.
  2. Drag-and-drop the character’s portrait onto the black portion of the window.
  3. Size and position the image.
    • Click-and-drag the image to reposition.
    • Use the arrow buttons on the right to size the image. Double-arrows are for large size changes; single-arrows are for smaller changes.
  4. Using the dropdown box, select the ring for the token
    • Personally, I use circles for PCs and hexagons for NPCs, but this is entirely up to you.
  5. Under the file menu, select Save Token and save the new token where you want it.
  6. Upload to Roll20
  7. ???
  8. Profit

Using Tokens in Game

Now that your tokens have been created, you need to use them. Drop them onto the Object/Token layer, click on it, then on the gear to edit it.

  • Ensure that the “Represents Character” box has the right character selected. This is based on character sheets in the journal.
  • The “Name” field will show up in the Turn Tracker and on their nameplate, if you show it. I like to use first names or the name the character is known by here, especially if the character is using an assumed name.
  • Ensure that the dropdown box for “Bar 1” is set to hp. This will automatically populate with current HP / max HP from the character’s sheet.
  • You can add other bars, if desired, but I find them to not be terribly useful.

  • To ensure all players can see the health bar (a good, non-meta way of sharing how messed up a fellow character is at-a-glance), click on the “See” checkbox for Bar 1.
  • Ensure the “Has Sight” checkbox is checked, especially if you plan on using Dynamic Lighting.
  • This is also where you’d set what light the player emits.
    • For a torch, enter 40 in the first box (entirety of light) and 20 in the second box (where the bright light transitions to dim). You should check the “All Players See Light” box, as it’s a torch and that’s how light works.
    • For darkvision, enter the range of their darkvision in the first box (60, usually) and -5 in the second box, so that all of the light is dim. Ensure that “All Players See Light” is unchecked, as no one else has access to that player’s darkvision.
    • For blindness, you cannot just uncheck the Has Sight box, as the player would be able to move through your light obstructions. What you should do, is set the token’s angle of vision to 0 degrees. This way, the player is blind, but is still stopped when they bump into doors or walls.

  • Save the changes to the token.
  • Now, on the edit the character in the journal, select the token, then click on the “Use Selected Token” button. This will make it so that all of the settings you’ve applied to the token will be used whenever the player drops their token onto the map.

Building NPC Character Sheets

Coming Soon

Basic Dynamic Lighting

Coming Soon

Running a Terraria Server on Linux

In this quick tutorial, I’ll run you through how to quickly setup a dedicated Terraria server on Linux.

In this setup, I’m using Ubuntu Server 14.04 64-bit. I have tried it on CentOS without success (mono libs aren’t up-to-date), so I can’t guarantee it’d work on other platforms. Your server will also need at least 2GB of RAM. Any less and the server will fail to start.

First, we’ll need to install some prerequisites.

$ sudo apt-get install screen wget mono-complete

We’ll need wget to download the server files, screen to ensure the server doesn’t stop when we disconnect/logoff, and mono because Terraria is written in .NET.

Now that we have all that, let’s grab the server files. My example URL is current as of this posting, but you can grab in URL of the current version here.

$ wget
$ tar xzf terraria-server-linux-1308.tar.gz
$ mv terraria-server* terraria
$ cd terraria

What we’ve done here is download the server files, unarchived them, renamed the folder to ‘terraria’, then moved into that folder.

At this point, we’ll want to start our screen session. Screen will allow the server to keep running in the background, so we can logoff the server without having to stop the Terraria server.

$ screen -S terrariads

Now, we’re inside the screen. To leave it, press Ctrl+A then Ctrl+D. To get back into the server console, enter screen -r terrariads and you’ll be right back in.

Once inside the screen session, we can start the server with the following:

$ mono –server –gc=sgen -O=all TerrariaServer.exe

The --server option reduces the header size and let’s Mono know that we won’t be using a GUI. --gc=sgen helps reduce memory fragmentation. -O=all turns on all optimizations.

That’s it. You now have a running Terraria server on Linux!